

Reduced numerical precision differences across CPU vendors:While images rendered on Intel, AMD, and Apple CPUs were already often perceptually equivalent, we have removed more precision-related differences so that even more results are now perceptually identical. See the global light sampling documentation for more details.

Improved global light sampling performance:The efficiency of global light sampling with indirect lighting has been improved in many cases. An Arnold cache flush can also be used to trigger all nodes to update again. In case of missing updates, you can disable this feature by setting options.enable_fast_ipr to false. In scenes with many nodes, this can substantially speed up interactive node updates. Modifying nodes during an interactive session now usually results in an update of just the modified node, not of all nodes. For example, this change improves interactivity greatly when rendering scenes using the point instancer in USD. When editing lights or shaders in scenes with millions of instances, the time to first pixel is nearly instantaneous instead of having to wait multiple seconds. Improved interactivity when modifying large scenes:Arnold 7.2.2 improves the responsiveness of the renderer when modifying large scenes interactively. The software developer Solid Angle is pleased to announce the availability of Arnold (or MAXtoA) 5.6.3.0 for Autodesk 3ds Max is a feature release using Arnold core 7.2.2.0. Website Home Page :Languages Supported:english Free Download Solid Angle 3ds Max to Arnold 5.6.3.0 | 1.1 Gb
